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API > API/Plugins > API/Plugins/AVCodecsCore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EBufferFlags & UE::AVCodecCore::VP8::operator|=
(
EBufferFlags& Lhs, |
Video/CodecUtils/CodecUtilsVP8.h | ||
EBufferType & UE::AVCodecCore::VP8::operator|=
(
EBufferType& Lhs, |
Video/CodecUtils/CodecUtilsVP8.h |
UE::AVCodecCore::VP8::operator|=(EBufferFlags &, EBufferFlags)
| Name | UE::AVCodecCore::VP8::operator|= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Video/CodecUtils/CodecUtilsVP8.h |
| Include Path | #include "Video/CodecUtils/CodecUtilsVP8.h" |
namespace UE
{
namespace AVCodecCore
{
namespace VP8
{
EBufferFlags & UE::AVCodecCore::VP8::operator|=
(
EBufferFlags & Lhs,
EBufferFlags Rhs
)
}
}
}
UE::AVCodecCore::VP8::operator|=(EBufferType &, EBufferType)
| Name | UE::AVCodecCore::VP8::operator|= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Video/CodecUtils/CodecUtilsVP8.h |
| Include Path | #include "Video/CodecUtils/CodecUtilsVP8.h" |
namespace UE
{
namespace AVCodecCore
{
namespace VP8
{
EBufferType & UE::AVCodecCore::VP8::operator|=
(
EBufferType & Lhs,
EBufferType Rhs
)
}
}
}