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API > API/Editor > API/Editor/WorldPartitionEditor > API/Editor/WorldPartitionEditor/UWorldPartitionHLODEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool WriteHLODStats
(
const IWorldPartitionEditorModule::FWriteHLODStatsParams& Params |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
static bool WriteHLODStats
(
UWorld* InWorld, |
WorldPartition/HLOD/HLODEditorSubsystem.h |
WriteHLODStats(const IWorldPartitionEditorModule::FWriteHLODStatsParams &)
| Name | WriteHLODStats |
| Type | function |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODEditorSubsystem.h |
| Include Path | #include "WorldPartition/HLOD/HLODEditorSubsystem.h" |
| Source | /Engine/Source/Editor/WorldPartitionEditor/Private/WorldPartition/HLOD/HLODEditorSubsystem.cpp |
static bool WriteHLODStats
(
const IWorldPartitionEditorModule::FWriteHLODStatsParams & Params
)
WriteHLODStats(UWorld *, const FString &)
| Name | WriteHLODStats |
| Type | function |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODEditorSubsystem.h |
| Include Path | #include "WorldPartition/HLOD/HLODEditorSubsystem.h" |
| Source | /Engine/Source/Editor/WorldPartitionEditor/Private/WorldPartition/HLOD/HLODEditorSubsystem.cpp |
static bool WriteHLODStats
(
UWorld * InWorld,
const FString & InFilename
)