Navigation
API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/AVREditorBaseActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform MakeUITransformLockedToHand
(
UViewportInteractor* Interactor, |
Given a hand to lock to, returns a transform to place UI at that hand's location and orientation | VREditorBaseActor.h | |
FTransform MakeUITransformLockedToHand
(
UViewportInteractor* Interactor, |
Get a relative transform from the hand | VREditorBaseActor.h |
MakeUITransformLockedToHand(class UViewportInteractor *, const bool)
Description
Given a hand to lock to, returns a transform to place UI at that hand's location and orientation
| Name | MakeUITransformLockedToHand |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/VREditorBaseActor.h |
| Include Path | #include "VREditorBaseActor.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorBaseActor.cpp |
FTransform MakeUITransformLockedToHand
(
class UViewportInteractor * Interactor,
const bool bOnArm
)
MakeUITransformLockedToHand(class UViewportInteractor *, const bool, const FVector &, const FRotator &)
Description
Get a relative transform from the hand
| Name | MakeUITransformLockedToHand |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/VREditorBaseActor.h |
| Include Path | #include "VREditorBaseActor.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorBaseActor.cpp |
FTransform MakeUITransformLockedToHand
(
class UViewportInteractor * Interactor,
const bool bOnArm,
const FVector & InRelativeOffset,
const FRotator & InLocalRotation
)