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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionBuilder
- UWorldPartitionBuilder::ShouldProcessWorld()
- UWorldPartitionHLODsBuilder::ShouldProcessWorld()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual bool ShouldProcessWorld
(
UWorld * World
) const
Remarks
Some builders may decide to skip processing some worlds before initializing them.