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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorkflowOrientedApp > API/Editor/UnrealEd/WorkflowOrientedApp/FWorkflowTabFactory
- FWorkflowTabFactory::CreateTabBody()
- FIKRigSolverStackTabSummoner::CreateTabBody()
- FIKRigSkeletonTabSummoner::CreateTabBody()
- FIKRigRetargetChainTabSummoner::CreateTabBody()
- FIKRigOutputLogTabSummoner::CreateTabBody()
- FIKRigAssetBrowserTabSummoner::CreateTabBody()
- FIKRetargetOutputLogTabSummoner::CreateTabBody()
- FIKRetargetHierarchyTabSummoner::CreateTabBody()
- FIKRetargetChainTabSummoner::CreateTabBody()
- FIKRetargetAssetBrowserTabSummoner::CreateTabBody()
- FRigVMExecutionStackTabSummoner::CreateTabBody()
- FCompilerResultsSummoner::CreateTabBody()
- FDocumentTabFactoryForObjects::CreateTabBody()
- FDocumentTabFactoryForObjects::CreateTabBody()
- FDocumentTabFactoryForObjects::CreateTabBody()
- FDocumentTabFactoryForObjects::CreateTabBody()
- FSelectionDetailsSummoner::CreateTabBody()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/WorkflowTabFactory.h |
| Include | #include "WorkflowOrientedApp/WorkflowTabFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorkflowOrientedApp/WorkflowTabFactory.cpp |
virtual TSharedRef< SWidget > CreateTabBody
&40;
const FWorkflowTabSpawnInfo & Info
&41; const
Remarks
Creates the widget that will be the body of the new tab Users will most commonly override just this.