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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorkflowOrientedApp > API/Editor/UnrealEd/WorkflowOrientedApp/FWorkflowTabFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/WorkflowTabFactory.h |
| Include | #include "WorkflowOrientedApp/WorkflowTabFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorkflowOrientedApp/WorkflowTabFactory.cpp |
virtual bool CanSpawnTab
(
const FSpawnTabArgs & SpawnArgs,
TWeakPtr < FTabManager > WeakTabManager
) const
Remarks
Callback function for checking to see if a tab can/should be spawned