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API > API/Editor > API/Editor/UnrealEd
Name
UVolumetricBuilder
Type
class
Header File
/Engine/Source/Editor/UnrealEd/Classes/Builders/VolumetricBuilder.h
Include Path
#include "Builders/VolumetricBuilder.h"
Syntax
UCLASS (MinimalAPI, AutoExpandCategories=BrushSettings, EditInlineNew,
Meta=(DisplayName="Volumetric"))
class UVolumetricBuilder : public UEditorBrushBuilder
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Inheritance Hierarchy
Constructors
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
GroupName
FName
Builders/VolumetricBuilder.h
NumSheets
int32
Builders/VolumetricBuilder.h
EditAnywhere
Category=BrushSettings
Meta=(ClampMin="2", ClampMax="1000")
Radius
float
Builders/VolumetricBuilder.h
EditAnywhere
Category=BrushSettings
Meta=(ClampMin="0.000001")
Z
float
Builders/VolumetricBuilder.h
EditAnywhere
Category=BrushSettings
Meta=(ClampMin="0.000001")
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
virtual void BuildVolumetric
(
int32 Direction,
int32 InNumSheets,
float InZ,
float InRadius
)
Builders/VolumetricBuilder.h