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API > API/Editor > API/Editor/UnrealEd
| Name | UTextureAssetActionsBlueprintFns |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/TextureAssetActionsBP.h |
| Include Path | #include "TextureAssetActionsBP.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UTextureAssetActionsBlueprintFns : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTextureAssetActionsBlueprintFns
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ETextureAssetActionsBlueprintReturn CompressTextureSourceWithJPEG
(
UTexture* Texture, |
Compresses the texture source with JPEG. | TextureAssetActionsBP.h |
|
static ETextureAssetActionsBlueprintReturn ConvertTo8bitTextureSource
(
UTexture* Texture, |
Resizes the texture Source to 8 bits per color channel, if it wasn't already. | TextureAssetActionsBP.h |
|
static ETextureAssetActionsBlueprintReturn ResizeTextureSource
(
UTexture* Texture, |
Resizes the texture Source to less or equal to ResizeToLessOrEqualToTargetSize | TextureAssetActionsBP.h |
|
static ETextureAssetActionsBlueprintReturn ResizeTextureSourceToPowerOfTwo
(
UTexture* Texture, |
Resizes the texture Source to power of two, if it wasn't already. | TextureAssetActionsBP.h |
|