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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UPropertyVisibilityOverrideSubsy-
Description
Details-panel-specific visibility check. Only call from the details panel where FScopedPushContext ensures valid TLS context. Returns true if any registered delegate says the property should be hidden.
| Name | ShouldHidePropertyForDetailsPanel |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/PropertyVisibilityOverrideSubsystem.h |
| Include Path | #include "Subsystems/PropertyVisibilityOverrideSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/PropertyVisibilityOverrideSubsystem.cpp |
bool ShouldHidePropertyForDetailsPanel
(
const IPropertyHandle & PropertyHandle
) const