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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UMaterialShaderValueTypeObject
Description
Get or create the flyweight singleton for a given EValueType. Returns nullptr for EValueType::Void or if GEditor is not available.
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialShaderValueTypeObject.h |
| Include Path | #include "MaterialGraph/MaterialShaderValueTypeObject.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/MaterialShaderValueTypeObject.cpp |
static UMaterialShaderValueTypeObject * Get
(
UE::Shader::EValueType InType
)