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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UGatherTextFromAssetsCommandlet
Description
Remove any external actors that currently exist in InOutAssetDataArray. OutExternalActorsWorldPackageNames is populated with the package paths of worlds using external actors.
| Name | RemoveExistingExternalActors |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h |
| Include Path | #include "Commandlets/GatherTextFromAssetsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromAssetsCommandlet.cpp |
void RemoveExistingExternalActors
(
TArray < FAssetData > & InOutAssetDataArray,
const TSet< FName > * WorldPackageFilter,
TSet< FName > & OutExternalActorsWorldPackageNames,
TSet< FName > & OutGameFeatureDataPackageNames
) const