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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UGatherTextFromAssetsCommandlet
Description
Filters out assets from the exact specified classes . Assets that pass the filter will be in InOutAssetDataArray. See BuildExactClassesFilter and ApplyExactClassesFilter
| Name | PerformExcludeExactClassesFilter |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h |
| Include Path | #include "Commandlets/GatherTextFromAssetsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromAssetsCommandlet.cpp |
bool PerformExcludeExactClassesFilter
(
TArray < FAssetData > & InOutAssetDataArray
) const