Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorWorldExtensionManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
| Include | #include "EditorWorldExtension.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
UEditorWorldExtensionCollection &42; GetEditorWorldExtensions
&40;
UWorld &42; InWorld,
const bool bCreateIfNeeded
&41;
Remarks
Gets the editor world wrapper that is found with the world passed. Adds one for this world if there was non found.