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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorWorldExtensionCollection
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
| Include | #include "EditorWorldExtension.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
UWorld &42; GetLastEditorWorld&40;&41; const
Remarks
Gets the last editor world, will only be non-null when current world is a play world.