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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorWorldExtension > API/Editor/UnrealEd/UEditorWorldExtension/SpawnTransientSceneActor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
| Include | #include "EditorWorldExtension.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
AActor &42; SpawnTransientSceneActor
&40;
TSubclassOf< AActor > ActorClass,
const FString & ActorName,
const bool bWithSceneComponent,
const EObjectFlags InObjectFlags,
const bool bValidForPIE
&41;
Remarks
Spawns a transient actor that we can use in the current world of this extension