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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include | #include "EditorLevelUtils.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Creation",
Meta=(DisplayName="Add Level to World with Transform", ScriptName="AddLevelToWorldWithTransform"))
static ULevelStreaming * K2_AddLevelToWorldWithTransform
(
UWorld * World,
const FString & LevelPackageName,
TSubclassOf < ULevelStreaming > LevelStreamingClass,
const FTransform & LevelTransform
)
Remarks
Adds the named level package to the world at the given position. Does nothing if the level already exists in the world. The new level, or NULL if the level couldn't added.
Parameters
| Name | Description |
|---|---|
| InWorld | World in which to add the level. |
| LevelPackageName | The package name ("e.g /Game/MyLevel") of the level package to add. |
| LevelStreamingClass | The streaming class type to use for the level. |
| LevelTransform | The origin of the new level in the world. |