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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NetworkRemapPath
(
UNetConnection* Connection, |
Editor/EditorEngine.h | ||
virtual bool NetworkRemapPath
(
UPendingNetGame* PendingNetGame, |
Editor/EditorEngine.h |
NetworkRemapPath(UNetConnection *, FString &, bool)
| Name | NetworkRemapPath |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
virtual bool NetworkRemapPath
(
UNetConnection * Connection,
FString & Str,
bool bReading
)
NetworkRemapPath(UPendingNetGame *, FString &, bool)
| Name | NetworkRemapPath |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
virtual bool NetworkRemapPath
(
UPendingNetGame * PendingNetGame,
FString & Str,
bool bReading
)