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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExecuteCommandForAllLevelModels
(
UWorld* InWorld, |
Utility method call a select command for each level model in the worlds level list. | Editor/EditorEngine.h | |
void ExecuteCommandForAllLevelModels
(
UWorld* InWorld, |
Editor/EditorEngine.h |
ExecuteCommandForAllLevelModels(UWorld *, FSelectCommand, const FText &)
Description
Utility method call a select command for each level model in the worlds level list.
| Name | ExecuteCommandForAllLevelModels |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void ExecuteCommandForAllLevelModels
(
UWorld * InWorld,
FSelectCommand InSelectCommand,
const FText & TransDesription
)
Parameters
| Name | Remarks |
|---|---|
| InWorld | World containing the levels |
| InSelectCommand | Select command delegate |
ExecuteCommandForAllLevelModels(UWorld *, FSelectInWorldCommand, const FText &)
| Name | ExecuteCommandForAllLevelModels |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void ExecuteCommandForAllLevelModels
(
UWorld * InWorld,
FSelectInWorldCommand InSelectCommand,
const FText & TransDesription
)