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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UCookOnTheFlyServer
Description
Poll the PendingCookedPlatformDatas and release their resources when they are complete. This is done inside of PumpSaveQueue, but is also required after a cancelled cook so that references to the pending objects will be eventually dropped.
| Name | TickCancels |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include Path | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
void TickCancels()