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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UCookOnTheFlyServer
Description
Initialization for systems that persist across CookSessions but that are not available during Initialize(which can occur during EngineStartup if !bDisableCookInEditor). We initialize these as late as possible: at the beginning of the first session, or for CookOnTheFly at the first cook request.
| Name | InitializeAtFirstSession |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include Path | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
void InitializeAtFirstSession()