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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UCookOnTheFlyServer
Description
Get the sandbox root directory for that platform. Is effected by the CookingDlc settings. This should be used instead of calling the Sandbox function.
| Name | GetSandboxDirectory |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include Path | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
FString GetSandboxDirectory
(
const FString & PlatformName
) const