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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ConvertToFullSandboxPath
(
const FString& FileName, |
Convert a path to a full sandbox path. | CookOnTheSide/CookOnTheFlyServer.h | |
FString ConvertToFullSandboxPath
(
const FString& FileName, |
CookOnTheSide/CookOnTheFlyServer.h |
ConvertToFullSandboxPath(const FString &, bool)
Description
Convert a path to a full sandbox path. Is effected by the cooking dlc settings. This function should be used instead of calling the FSandbox Sandbox->ConvertToSandboxPath functions.
| Name | ConvertToFullSandboxPath |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include Path | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
FString ConvertToFullSandboxPath
(
const FString & FileName,
bool bForWrite
) const
ConvertToFullSandboxPath(const FString &, bool, const FString &)
| Name | ConvertToFullSandboxPath |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include Path | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
FString ConvertToFullSandboxPath
(
const FString & FileName,
bool bForWrite,
const FString & PlatformName
) const