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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UCollectionManagerScriptingSubsy-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetCollectionColor
(
const FCollectionScriptingRef& Collection, |
Set the color of the given collection. | Subsystems/CollectionManagerScriptingSubsystem.h |
|
bool SetCollectionColor
(
const FCollectionScriptingRef& Collection, |
Subsystems/CollectionManagerScriptingSubsystem.h |
SetCollectionColor(const FCollectionScriptingRef &, const FLinearColor &)
Description
Set the color of the given collection.
| Name | SetCollectionColor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/CollectionManagerScriptingSubsystem.h |
| Include Path | #include "Subsystems/CollectionManagerScriptingSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/CollectionManagerScriptingSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="CollectionManager")
bool SetCollectionColor
(
const FCollectionScriptingRef & Collection,
const FLinearColor & Color
)
True if the collection exists and the color was set, false otherwise (see the output log for details on error).
Parameters
| Name | Remarks |
|---|---|
| Collection | The collection to set the color of. |
| Color | The new collection color. |
SetCollectionColor(const FCollectionScriptingRef &, const TOptional< FLinearColor > &)
| Name | SetCollectionColor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/CollectionManagerScriptingSubsystem.h |
| Include Path | #include "Subsystems/CollectionManagerScriptingSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/CollectionManagerScriptingSubsystem.cpp |
bool SetCollectionColor
(
const FCollectionScriptingRef & Collection,
const TOptional < FLinearColor > & Color
)