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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UBrowseToAssetOverrideSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryGetBrowseToAssetOverride
(
const UObject* Object, |
Given an object, see if it has a "browse to asset" override. | Subsystems/BrowseToAssetOverrideSubsystem.h | |
bool TryGetBrowseToAssetOverride
(
const UObject* Object, |
Given an object, see if it has a "browse to asset" override. | Subsystems/BrowseToAssetOverrideSubsystem.h |
TryGetBrowseToAssetOverride(const UObject *, FTopLevelAssetPath &)
Description
Given an object, see if it has a "browse to asset" override.
| Name | TryGetBrowseToAssetOverride |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/BrowseToAssetOverrideSubsystem.h |
| Include Path | #include "Subsystems/BrowseToAssetOverrideSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/BrowseToAssetOverrideSubsystem.cpp |
bool TryGetBrowseToAssetOverride
(
const UObject * Object,
FTopLevelAssetPath & OutAssetPath
) const
Returns true if there is an override.
TryGetBrowseToAssetOverride(const UObject *, FAssetData &)
Description
Given an object, see if it has a "browse to asset" override.
| Name | TryGetBrowseToAssetOverride |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/BrowseToAssetOverrideSubsystem.h |
| Include Path | #include "Subsystems/BrowseToAssetOverrideSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/BrowseToAssetOverrideSubsystem.cpp |
bool TryGetBrowseToAssetOverride
(
const UObject * Object,
FAssetData & OutAssetData
) const
Returns true if there is an override.