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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAutoReimportManager
Description
Add a directory to watch at runtime. Directories added this way are not saved in the settings. Returns a handle that can be passed to RemoveRuntimeMonitoredDirectory.
| Name | AddRuntimeMonitoredDirectory |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h |
| Include Path | #include "AutoReimport/AutoReimportManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AutoReimport/AutoReimportManager.cpp |
int32 AddRuntimeMonitoredDirectory
(
const FAutoReimportDirectoryConfig & Directory
)