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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetEditorSubsystem
Description
Attempts to open a debug object in an already-open asset editor. Will not open the asset editor responsible for this type of object, only cause the editor to debug the specified object. Returns true if an asset editor accepted the debug object.
| Name | OpenDebugObjectInEditor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
bool OpenDebugObjectInEditor
(
UObject * DebugObject
)