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API > API/Editor > API/Editor/UnrealEd
| Name | UAssetDefinitionDefault |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetDefinitionDefault.h |
| Include Path | #include "AssetDefinitionDefault.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAssetDefinitionDefault : public UAssetDefinition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetDefinition → UAssetDefinitionDefault
Derived Classes
UAssetDefinitionDefault derived class hierarchy
- UAnimDatabaseEditorAssetDefinition
- UAnimGenEditorAutoEncoderAssetDefinition
- UAnimGenEditorControllerAssetDefinition
- UAssetDefinition_DataflowAsset
- UAssetDefinition_FleshAsset
- UAssetDefinition_GeometryCache
- UAssetDefinition_GeometryCollection
- UAssetDefinition_LevelSequence
- UAssetDefinition_MediaOutput
- UAssetDefinition_AnimToTexture
- UAssetDefinitionDefault_AudioDiffable
- UAssetDefinition_BehaviorTree
- UAssetDefinition_ClassTypeBase
- UAssetDefinition_CameraCalibration
- UAssetDefinition_DataAsset
- UAssetDefinition_DataTable
- UAssetDefinition_FootageCaptureData
- UAssetDefinition_GameplayTagAssetBase
- UAssetDefinition_GroomAsset
- UAssetDefinition_GroomBindingAsset
- UAssetDefinition_GroomCacheAsset
- UAssetDefinition_HierarchyTable
- UAssetDefinition_MediaSource
- UAssetDefinition_MeshCaptureData
- UAssetDefinition_Redirector
- UAssetDefinition_StaticMeshLODGenerationSettings
- UAssetDefinition_World