Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UAnimMontageFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimMontageFactory.h |
| Include Path | #include "Factories/AnimMontageFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAnimMontageFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UAnimMontageFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimMontageFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/AnimMontageFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewSkeletalMesh | TObjectPtr< class USkeletalMesh > | The preview mesh to use with this animation | Factories/AnimMontageFactory.h | |
| SourceAnimation | TObjectPtr< class UAnimSequence > | Used when creating a montage from an AnimSequence, becomes the only AnimSequence contained | Factories/AnimMontageFactory.h |
|
| TargetSkeleton | TObjectPtr< class USkeleton > | Factories/AnimMontageFactory.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PickerWindow | TSharedPtr< SWindow > | Factories/AnimMontageFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/AnimMontageFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/AnimMontageFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool EnsureStartingSection
(
UAnimMontage* Montage |
Ensure there is at least one section in the montage and that the first section starts at T=0.f | Factories/AnimMontageFactory.h |