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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit/InitAssetEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
void InitAssetEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr < IToolkitHost > & InitToolkitHost,
const FName AppIdentifier,
const TSharedRef < FTabManager::FLayout > & StandaloneDefaultLayout,
const bool bCreateDefaultStandaloneMenu,
const bool bCreateDefaultToolbar,
UObject * ObjectToEdit,
const bool bInIsToolbarFocusable,
const bool bInUseSmallToolbarIcons,
const TOptional < EAssetOpenMethod > & InOpenMethod
)