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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UUnrealEditorSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/UnrealEditorSubsystem.h |
| Include | #include "Subsystems/UnrealEditorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/UnrealEditorSubsystem.cpp |
UWorld &42; GetEditorWorld&40;&41;
Remarks
Find the World in the world editor. It can then be used as WorldContext by other libraries like GameplayStatics. The World used by the world editor.