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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorActorSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include | #include "Subsystems/EditorActorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorActorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility")
bool SetComponentTransform
(
USceneComponent * InSceneComponent,
const FTransform & InWorldTransform
)
Remarks
Sets the world transform of the given component, if possible. false if the world transform could not be set.