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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorActorSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include | #include "Subsystems/EditorActorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorActorSubsystem.cpp |
AActor &42; GetActorReference
&40;
FString PathToActor
&41;
Remarks
Attempts to find the actor specified by PathToActor in the current editor world A reference to the actor, or none if it wasn't found
Parameters
| Name | Description |
|---|---|
| PathToActor | The path to the actor (e.g. PersistentLevel.PlayerStart) |