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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorActorSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include | #include "Subsystems/EditorActorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorActorSubsystem.cpp |
bool DestroyActors
&40;
const TArray< AActor &42; > & ActorsToDestroy
&41;
Remarks
Destroy the actors from the world editor. Notify the Editor that the actor got destroyed. True if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| ActorsToDestroy | Actors to destroy. |