UAssetEditorSubsystem::SetAutoRestoreAndDisableSavingOverride

Set/Unset the bAutoRestoreAndDisableSaving override, along with setting bRequestRestorePreviouslyOpenAssets to false to avoid running [RestorePreviouslyOpenAssets()](API\Editor\UnrealEd\Subsystems\UAssetEditorSubsystem\RestorePreviouslyOpenAssets) twice