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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UAssetEditorSubsystem > API/Editor/UnrealEd/Subsystems/UAssetEditorSubsystem/SaveOpenAssetEditors
Deprecated * Please use the version of SaveOpenAssetEditors with only one argument, bOnShutdown.
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include | #include "Subsystems/AssetEditorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
void SaveOpenAssetEditors
&40;
const bool bOnShutdown,
const bool bCancelIfDebugger
&41;
Remarks
Saves a list of open asset editors so they can be restored on editor restart.
Parameters
| Name | Description |
|---|---|
| bOnShutdown | If true, this is handled as if the engine is shutting down right now. |
| bCancelIfDebugger | If true, don't save a list of assets to restore if we are running under a debugger. |