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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UAssetEditorSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include | #include "Subsystems/AssetEditorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset Tools")
int32 CloseAllEditorsForAsset
(
UObject * Asset
)
Remarks
Close all active editors for the supplied asset and return the number of asset editors that were closed