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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/ULevelEditorViewportSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category=Controls,
Meta=(DisplayName="Orthographic Zoom to Cursor Position"))
uint32 bCenterZoomAroundCursor: 1
Remarks
If checked, in orthographic view ports zooming will center on the mouse position. If unchecked, the zoom is around the center of the viewport.