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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/FLevelEditorPlayNetworkEmulation-_1
- IPropertyTypeCustomization::CustomizeChildren()
- FLevelEditorPlayNetworkEmulationSettingsDetail::CustomizeChildren()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
| Include | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Settings/LevelEditorPlayNetworkEmulationSettings.cpp |
virtual void CustomizeChildren
&40;
TSharedRef< IPropertyHandle > PropertyHandle,
IDetailChildrenBuilder & ChildBuilder,
IPropertyTypeCustomizationUtils & CustomizationUtils
&41;
Remarks
Called when the children of the property should be customized or extra rows added
Parameters
| Name | Description |
|---|---|
| PropertyHandle | Handle to the property being customized |
| StructBuilder | A builder for adding children |
| StructCustomizationUtils | Utilities for customization |