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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SBuildProgressWidget
The type of build that is occurring.
| Name | EBuildType |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SBuildProgress.h |
| Include Path | #include "Dialogs/SBuildProgress.h" |
Syntax
enum EBuildType
{
BUILDTYPE_Unknown,
BUILDTYPE_Geometry,
BUILDTYPE_Lighting,
BUILDTYPE_Paths,
BUILDTYPE_HLODs,
BUILDTYPE_Minimap,
BUILDTYPE_LandscapeSplineMeshes,
BUILDTYPE_TextureStreaming,
BUILDTYPE_VirtualTexture,
BUILDTYPE_AllLandscape,
}
Values
| Name | Remarks |
|---|---|
| BUILDTYPE_Unknown | Do not know what is being built... |
| BUILDTYPE_Geometry | Geometry is being built. |
| BUILDTYPE_Lighting | Lighting is being built. |
| BUILDTYPE_Paths | Paths are being built. |
| BUILDTYPE_HLODs | HLODs are being built |
| BUILDTYPE_Minimap | Minimap is being built |
| BUILDTYPE_LandscapeSplineMeshes | Landscape Spline Meshes are being built |
| BUILDTYPE_TextureStreaming | Texture streaming data is being built |
| BUILDTYPE_VirtualTexture | Virtual texture data is being built |
| BUILDTYPE_AllLandscape | All Landscape is being built |