 |
FAssetEditorOptions |
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors) |
|
 |
FClassPickerDefaults |
Default Classes for the Class Picker Dialog |
|
 |
FEditorCommand |
A parameterless exec command that can be bound to hotkeys and menu items in the editor. |
|
 |
FEditorCommandCategory |
This class stores options global to the entire editor. A category to store a list of commands. |
|
 |
FEditorKeyBinding |
This class handles hotkey binding management for the editor. |
|
 |
FViewportConfigOptions |
Persistent per-viewport options |
|
 |
UAnimationBlueprintEditorOptions |
A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions. |
|
 |
UCascadeOptions |
CascadeOptions |
|
 |
UCurveEdOptions |
CurveEdOptions |
|
 |
ULightmassOptionsObject |
Lightmass Options Object Property window wrapper for various Lightmass settings |
|
 |
UMaterialEditorOptions |
A configuration class used by the UMaterial Editor to save editor settings across sessions. |
|
 |
UMaterialStatsOptions |
|
|
 |
UPersonaOptions |
|
|
 |
UPhysicsAssetEditorOptions |
|
|
 |
UUnrealEdKeyBindings |
|
|
 |
UUnrealEdOptions |
|
|