Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities/HarvestBlueprintFromActors
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint &42; HarvestBlueprintFromActors
&40;
const FString & Path,
const TArray< AActor &42; > & Actors,
const FHarvestBlueprintFromActorsParams & Params
&41;
Remarks
Take a list of Actors and generate a blueprint by harvesting the components they have. The blueprint created from the actors
Parameters
| Name | Description |
|---|---|
| Path | The path to use when creating the package for the new blueprint |
| Actors | The actor list to use as the template for the new blueprint, typically this is the currently selected actors |
| Params | The parameter struct containing actors and additional behavior definitions |