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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities/CreateBlueprintFromActor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint &42; CreateBlueprintFromActor
&40;
const FString & Path,
AActor &42; Actor,
const FCreateBlueprintFromActorParams & Params
&41;
Remarks
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class. The blueprint created from the actor
Parameters
| Name | Description |
|---|---|
| Path | The path to use when creating the package for the new blueprint |
| Actor | The actor to use as the template for the blueprint |
| Params | The parameter struct of additional behaviors |