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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetFunctionNameList
&40;
const UBlueprint &42; Blueprint,
TSet< FName > & FunctionNames
&41;
Remarks
Gets a list of function names currently in use in the blueprint, based on the skeleton class
Parameters
| Name | Description |
|---|---|
| Blueprint | The blueprint to check |
| FunctionNames | List of function names currently in use |