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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer/__ctor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
FBlueprintCompileReinstancer
&40;
UClass &42; InClassToReinstance,
EBlueprintCompileReinstancerFlags Flags
&41;
Remarks
Sets the reinstancer up to work on every object of the specified class
Parameters
| Name | Description |
|---|---|
| InClassToReinstance | Class being reinstanced |
| bIsBytecodeOnly | TRUE if only the bytecode is being recompiled |
| bSkipGC | TRUE if garbage collection should be skipped |
| bAutoInferSaveOnCompile | TRUE if the reinstancer should infer whether or not save on compile should occur, FALSE if it should never save on compile |