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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils > API/Editor/UnrealEd/ImportUtils/FExistingMeshLodSectionData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h |
| Include | #include "ImportUtils/SkelImport.h" |
FExistingMeshLodSectionData
(
FName InImportedMaterialSlotName,
bool InbCastShadow,
bool InbVisibleInRayTracing,
bool InbRecomputeTangents,
ESkinVertexColorChannel InRecomputeTangentsVertexMaskChannel,
int32 InGenerateUpTo,
bool InbDisabled
)