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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPackageAutoSaver
Description
Pause the autosaver timer-based saving, preventing auto-save from being triggered automatically. The autosave can still be triggered manually with the bForceAutoSave parameter in AttemptAutoSave(). Each call to SuspendAutoSave() must be paired with a ResumeAutoSave() call.
| Name | SuspendAutoSave |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPackageAutoSaver.h |
| Include Path | #include "IPackageAutoSaver.h" |
void SuspendAutoSave()