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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ICookPackageSplitter
Description
Called immediately after construction. This is useful for adding a reference to the OwnerObject to prevent it from being garbage collected, if the class does not want to allow that possibility.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
virtual void Initialize
(
UPackage * OwnerPackage,
UObject * OwnerObject
)