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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IAssetReferenceFilter
Description
Filter function to pass/fail an asset. Called in some situations that are performance-sensitive so is expected to be fast.
| Name | PassesFilter |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/AssetReferenceFilter.h |
| Include Path | #include "Editor/AssetReferenceFilter.h" |
bool PassesFilter
(
const FAssetData & AssetData,
FText * OutOptionalFailureReason
) const