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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UPhysicalMaterialMaskFactory
- FReimportHandler::SetReimportPaths()
- UPhysicalMaterialMaskFactory::SetReimportPaths()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicalMaterialMaskFactory.h |
| Include | #include "Factories/PhysicalMaterialMaskFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual void SetReimportPaths
&40;
UObject &42; Obj,
const TArray< FString > & NewReimportPaths
&41;
Remarks
Sets the reimport path(s) for the specified object
Parameters
| Name | Description |
|---|---|
| Obj | Object for which to change the reimport path(s) |
| NewReimportPaths | The new path(s) to set on the object |