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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UPhysicalMaterialMaskFactory
- FReimportHandler::GetPriority()
- UPhysicalMaterialMaskFactory::GetPriority()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicalMaterialMaskFactory.h |
| Include | #include "Factories/PhysicalMaterialMaskFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual int32 GetPriority&40;&41; const
Remarks
Get the import priority for this handler. Import handlers with higher priority values will take precedent over lower priorities.